Wednesday, July 23, 2008

Classes of Vanguard

One of the great things about Vanguard is class diversity. While it's nowhere near as diverse as say Neverwinter Nights with something like the PRC behind it, it definitely does not throw cookie cutter abilities at every class with just good or wicked names on them like Everquest 2. Listed below are the official class descriptions of Vanguard SoH.

Warrior: The Warrior is a mighty combatant who uses his strength of arm and will to ensure the elimination of his foes. A seasoned veteran of many conflicts, the Warrior is an able battlefield tactician who inspires his allies and leads them toward victory. Warriors excel at melee combat but have little in the form of ranged attacks.

Paladin: Paladins are noble warriors who fight for a righteous cause. Highly capable combatants, Paladins can be found on the front lines defending their comrades. They are able to deal damage effectively, but they specialize in protecting and healing their allies with a combination of martial skill and divine spell casting. These noble warriors are also entitled to the unique gifts of virtue, which enable them to call forth powerful blessings a limited amount of times per day.

Dread Knight: The Dread Knight is a terrifying opponent who surrounds himself in battle with a tangible pall of fear and despair. These grim warriors use dark magic to empower and augment their already potent martial abilities. The aura of fear the Dread Knight radiates in combat demoralizes and weakens any opponent who dares draw near.

Rogue: Rogues are deadly melee combatants who rely on deception and misdirection. With the ability to hide in plain sight, the Rogue is able to sneak up on unsuspecting opponents, poison them and then launch a devastating surprise attack. Also adept at spotting the weaknesses of his opponents and capitalizing on them. The Rogue has the ability to create and use all sorts of poisons and gadgets.

Ranger: One of the most skilled martial combatants in all the world. A Rangers awesome displays of combat prowess are a wonder to behold and a nightmare to face. Using unique fighting styles, the ranger is able to fight defensively, offensively or various points in between, depending on the circumstance. The Ranger is also a very skilled archer, having many special skills when using a bow in combat.

Monk: Monks are masterful martial combatants with the ability to chain their martial attacks together in a wide variety of ways to accomplish certain tasks. They can learn combat disciplines which alter their attacks in powerful ways, allowing them to strike with fists of fire, assume a stance that greatly increases their armor class and even teleport to and attack an opponent before he is even aware of the Monks presence.

Bard: Bards are naturally gifted in the melding of song and swordplay into a deadly dance that is at once awesome and terrifying to behold. Bards can use their unique combat forms to gain increasing power as a fight progresses. They also have the ability to compose songs using bits of lore and tunes heard throughout their journeys. Bards have the opportunity to seek out those rare stories and melodies that will add even more power to their compositions.

Disciple: Disciples are well versed in the manifesting of inner strength and focused in their efforts to heal and uplift allies. Even though their main priority is keeping their fellow adventurers alive, they are still highly capable melee fighters and can weaken enemies as well as inflict pain. Their physical discipline affects all around them and is manifested in harmonic bonds they share with their allies and dissonant bonds they force upon their foes.

Blood Mage: Mastery over blood allows the Blood Mage singular control over the entire spectrum of mortality, from life to death. Blood Mages can drain an opponent of life and grant it to an ally or simply share some of his own. Healing comes naturally to the Blood Mage, as does the destruction. With the ability to explode an opponents organs, bring their blood to boil and heal an ally by draining their life essence, the Blood Mage makes a valuable friend and a terrible foe.

Shaman: Shaman are able to utilize the powers of ancestral spirits to perform great feats of healing and protection. They can also form bonds with powerful animalistic spirits in order to gain access to new and powerful spells. The Shaman is a potent healer and has moderately powerful melee skills.

Cleric: A servant of the divine, the Cleric heeds the call of his deity in all things. For this devotion the Cleric is able to share a portion of the power of his god. These powers manifest themselves in the form of powerful healing spells that enable him to tend to fallen and wounded allies. He is also granted mighty destructive spells that enable him to punish those who would defy his masters will. Clerics are also capable melee combatants.

Sorceror: Masters of arcane force, callers of fire and ice, Sorcerers can channel these energies producing powerful spells that both harm and protect. Destruction is the primary job of the Sorcerer, but he is also adept at protecting himself and his allies from incoming spells.

Necromancer: Masters of unlife after death, Necromancers have the power to raise undead minions from the remains of fallen opponents, hurl spears of bone at enemies, or cause the corpse of a dead enemy to explode with force or spew poison gas. Necromancers can also summon a powerful abomination that will act as a constant companion to their masters. Abominations can equip items, gain levels and grow in power and in size as their master gains increasing power.

Druid: Druids are powerful spell casters who use the power of nature to break their enemies and bolster their allies. Druids are able to call down very powerful destructive spells called Calamities and can also produce awesome beneficial effects through the use of abilities called Wonders. Druids are able to use their impressive powers to call elementals from the earth and sky.

Psionicist: The Psionicist is the master of the psionic energies, having abilities to give the power to blast foes with mental energy, create large area destructive spells, stop a foes heart and even enter opponents minds, rendering them paralyzed. The Psionicist uses powers to destroy the enemy ranks and to protect and augment his allies. The Psionicist is a poor melee combatant, but his vast mental powers more than make up for it.

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